Original source · Published January 2026 · Updated January 2026

Course overview

Rationale

Technologies have been an integral part of society for as long as humans have had the desire to create solutions to improve their own and others' quality of life. Technologies have an impact on people and societies by transforming, restoring and sustaining the world in which we live. Australia needs enterprising and innovative individuals with the ability to make discerning decisions concerning the development, use and impact of technologies. When developing technologies, these individuals need to be able to work independently and collaboratively to solve complex, open-ended problems. Subjects in the Technologies learning area prepare students to be effective problem-solvers as they learn about and work with contemporary and emerging technologies.

The Design subject focuses on the application of design thinking to envisage creative products, services and environments. Designing is a complex and sophisticated form of problem-solving that uses divergent and convergent thinking approaches that can be practised and improved. Designers are separated from the constraints of production processes to allow them to appreciate and exploit innovative ideas.

In Unit 1, students will learn about and experience designing in the context of stakeholder-centred design. They will be introduced to the range and importance of stakeholders and how the design process is used to respond to their needs and wants. In Unit 2, students will learn about and experience designing in the context of commercial design, considering the role of the client and the influence of economic, social and cultural issues. They will use a collaborative design approach. In Unit 3, students will learn about and experience designing in the context of human-centred design. They will use designing with empathy as an approach as they respond to the needs and wants of a particular person. In Unit 4, students will learn about and experience designing in the context of sustainable design. They will explore design opportunities and design to improve economic, social and ecological sustainability.

The teaching and learning approach uses a design process grounded in the problem-based learning framework. This approach enables students to learn about and experience design through exploring needs, wants and opportunities; developing ideas and design concepts; using sketching and low-fidelity prototyping skills; and evaluating ideas. Students communicate design proposals to suit different audiences.

Students will learn how design has influenced the economic, social and cultural environment in which they live. They will understand the agency of humans in conceiving and imagining possible futures through design. Students will develop valuable 21st century skills in critical thinking, creative thinking, communication, collaboration and teamwork, personal and social skills, and information & communication technologies (ICT) skills. Collaboration, teamwork and communication are crucial skills needed to work in design teams and liaise with stakeholders. The design thinking students learn is broadly applicable to a range of professions and supports the development of critical and creative thinking.

Students will develop an appreciation of designers and their role in society. They will learn the value of creativity and build resilience as they experience iterative design processes, where the best ideas may be the result of trial and error and a willingness to take risks and experiment with alternatives. Design equips students with highly transferrable, future-focused thinking skills relevant to a global context.

Syllabus objectives

The syllabus objectives outline what students have the opportunity to learn.

1. Describe design problems and design criteria.

When students describe, they give an account of the aesthetic, cultural, economic, social and technical features related to stakeholders' requirements that define problems. When students describe design criteria, they state requirements that integrate the principles of good design that will be used to judge the quality of ideas and design concepts.

2. Represent ideas, design concepts and design information using visual representation skills.

When students represent, they use visual spatial thinking to comprehend ideas. Visual representations including schematic sketching, ideation sketching, and low-fidelity prototyping are used in the design process to show ideas, design concepts and design information. They apply the elements and principles of design to differentiate between critical and non-critical attributes and show their progression of understanding using sequences of representations.

3. Analyse needs, wants and opportunities using data.

When students analyse, they examine design opportunities and stakeholders' needs and wants. They use primary and secondary data to identify aesthetic, cultural, economic, social and technical features, the relationships between them and the reasonableness of information.

4. Devise ideas in response to design problems.

When students devise, they think out and create ideas using divergent thinking to demonstrate fluency, flexibility, originality and elaboration of ideas in the develop phase of the design process. Ideas are student's own visual mental images of possible ways of responding to a design problem, brought into existence as a sketch or low-fidelity prototype.

5. Evaluate ideas to make refinements.

When students evaluate, they critique and refine ideas using convergent thinking in the develop phase of the design process. They judge the extent to which ideas meet design criteria. They make judgments about strengths, limitations and implications. When students make refinements, they modify and improve ideas based on the criteria.

6. Propose design concepts in response to design problems.

When students propose design concepts they synthesise, the attributes of multiple ideas and design information to put forward a preferred designed solution to a design problem.

7. Make decisions about and use mode-appropriate features, language and conventions for particular purposes and contexts.

When students make decisions about mode-appropriate features, language and conventions, they use written and spoken features with visual representations to express meaning for particular purposes in a range of design experiences. Written communication includes language conventions, specific vocabulary and language features such as annotations, paragraphs and sentences. Spoken features includes pronunciation, phrasing and pausing, audibility and clarity, volume, pace and silence and may be for live or virtual audiences. Students use referencing conventions to practise ethical scholarship for particular purposes.

Designing a course of study in Design

Syllabuses are designed for teachers to make professional decisions to tailor curriculum and assessment design and delivery to suit their school context and the goals, aspirations and abilities of their students within the parameters of Queensland's senior phase of learning.

The syllabus is used by teachers to develop curriculum for their school context. The term course of study describes the unique curriculum and assessment that students engage with in each school context. A course of study is the product of a series of decisions made by a school to select, organise and contextualise subject matter, integrate complementary and important learning, and create assessment tasks in accordance with syllabus specifications.

It is encouraged that, where possible, a course of study is designed such that teaching, learning and assessment activities are integrated and enlivened in an authentic setting.

Course structure

Design is a General senior syllabus. It contains four QCAA-developed units from which schools develop their course of study.

Each unit has been developed with a notional time of 55 hours of teaching and learning, including assessment.

Students should complete Unit 1 and Unit 2 before beginning Units 3 and 4. Units 3 and 4 are studied as a pair.

More information about the requirements for administering senior syllabuses is available in the 'Queensland curriculum' section of the QCE and QCIA policy and procedures handbook.

Curriculum

Senior syllabuses set out only what is essential while being flexible so teachers can make curriculum decisions to suit their students, school context, resources and expertise.

Within the requirements set out in this syllabus and the QCE and QCIA policy and procedures handbook, schools have autonomy to decide:

These decisions allow teachers to develop a course of study that is rich, engaging and relevant for their students.

Assessment

Senior syllabuses set out only what is essential while being flexible so teachers can make assessment decisions to suit their students, school context, resources and expertise.

General senior syllabuses contain assessment specifications and conditions for the assessment instruments that must be implemented with Units 3 and 4. These specifications and conditions ensure comparability, equity and validity in assessment.

Within the requirements set out in this syllabus and the QCE and QCIA policy and procedures handbook, schools have autonomy to decide:

In Unit 1 and Unit 2, schools:

In Units 3 and 4, schools develop three assessments using the assessment specifications and conditions provided in the syllabus.

More information about assessment in senior syllabuses is available in 'The assessment system' section of the QCE and QCIA policy and procedures handbook.

Subject matter

Each unit contains a unit description, unit objectives and subject matter. Subject matter is the body of information, mental procedures and psychomotor procedures (see Marzano & Kendall 2007, 2008) that are necessary for students' learning and engagement with the subject.

Subject matter itself is not the specification of learning experiences but provides the basis for the design of student learning experiences.

Subject matter has a direct relationship with the unit objectives and provides statements of learning that have been constructed in a similar way to objectives.

Aboriginal perspectives and Torres Strait Islander perspectives

The QCAA is committed to reconciliation. As part of its commitment, the QCAA affirms that:

Guidelines about Aboriginal perspectives and Torres Strait Islander perspectives and resources for teaching are available at www.qcaa.qld.edu.au/k-12-policies/aboriginal-torres-strait-islander-perspectives.

Where appropriate, Aboriginal perspectives and Torres Strait Islander perspectives have been embedded in the subject matter.

Complementary skills

Opportunities for the development of complementary skills have been embedded throughout subject matter. These skills, which overlap and interact with syllabus subject matter, are derived from current education, industry and community expectations and encompass the knowledge, skills, capabilities, behaviours and dispositions that will help students live and work successfully in the 21st century.

These complementary skills are:

It is expected that aspects of literacy, numeracy and 21st century skills will be developed by engaging in the learning outlined in this syllabus. Teachers may choose to create additional explicit and intentional opportunities for the development of these skills as they design the course of study.

Additional subject-specific information

Additional subject-specific information has been included to support and inform the development of a course of study.

Procedural knowledge

This procedural knowledge must be integrated into the subject matter and assessment of all units. Each of the units in Design has a particular design context with associated knowledge and skills. The units are structured to provide students with the opportunity to apply the design process (see Figure 1) and associated visual representation skills (see Table 1) through each of the four units.

Figure 1: The design process in Design

The design process is represented by a version of the Double Diamond design process (Design Council 2015). This iterative model shows two phases that are critical to the design process — each with an initial phase of divergent thinking where a broad insight is sought, followed by a phase of convergent thinking where that insight is narrowed and brought into something usable. The first point of convergence defines the problem and the second delivers a design proposal. The phases involve exploring and developing, with communication to stakeholders required at each of the points of convergence.

Explore

Students:

At the conclusion of the explore phase, describe a design problem that:

Develop

Students:

At the conclusion of the develop phase, visually communicate a design proposal to stakeholders.

Visual representation skills

Throughout the design process, students use sketching and prototyping skills to visually represent ideas, design concepts and design information. The categories of sketching and prototyping skills (see Table 1) used are:

Table 1: Visual representation skills

Category Description Examples
schematic — informal sketch, produced using manual freehand techniques, but may be software assisted an abstract representation that aids in the conceptualisation of relationships between design information and attributes of ideas; schematic sketches may be used to record and analyse knowledge and data diagram; mind map; empathy map; functional relationships diagram; bubbles and diagrammatic symbols to depict functions and relationships of adjacent attributes of a design; flow chart; website architecture diagram
ideation — informal sketch, produced using manual freehand techniques, but may be software assisted representations of mental images that aid in the development of ideas; such sketches may be very informal and conceptual or relatively accurate, but their purpose is the rapid devising and testing of ideas pictorial sketch; top view sketch; idea sketch; study sketch; sketch plan; interface wireframe
illustration — produced using manual freehand techniques or software assisted techniques; often includes colour, rendering and contextual features a pictorial simulation of the appearance of an object as it would be seen by an observer who looks from a selected point of view; often used to communicate a refined design concept
orthographic views of a 3D object projected onto 2D planes; often used to communicate a refined design concept
line drawing; rendered sketch; explanatory sketch (shows the relationship between parts of an idea; exploded or open in line for assembly); perspective sketch; isometric sketch
plans; elevations; sections; developments/nets; patterns; flat drawings (in fashion, a 2D view used to represent garment details)
low-fidelity prototype — used throughout the design process to quickly and simply move ideas from abstract to reality to clarify understanding and inform further exploration and development; informal and conceptual, may be produced using physical and/or digital techniques; the outcome may include a combination of physical and digital attributes digital low-fidelity prototype — a simple, non-functional interactive (simulates the two-way flow of information between a computer and user) or sequential experiences (simulates the presentation of information by a computer using images, text, sound; motion graphics) produced using basic ICT software that may be unrelated to how a final digital product is produced. Used to rapidly represent ideas to aid understanding and testing
physical low-fidelity prototype — a simple non-functional 3D object using basic processes and materials that may be unrelated to how a final product is produced. Typically generated by cutting, joining and forming materials such as card, clay, metal, paper, plastic, textile and wood. Used to rapidly represent the form of ideas to aid understanding and testing
website simulation; mobile application simulation; walk-throughs of environments; video; animation
form study (basic size and proportion of a product); massing models (architectural shape and form without structural detail); scale models; mock-ups; maquette; appearance models (represents the look and feel but has limited functionality); toile

Reporting

General information about determining and reporting results for senior syllabuses is provided in the 'Determining and reporting results' section of the QCE and QCIA policy and procedures handbook.

Reporting standards

Reporting standards are summary statements that describe typical performance at each of the five levels (A–E).

A

The student, in a range of design experiences, demonstrates discerning description of design problems and essential design criteria, and sophisticated representation of design information using sketching and low-fidelity prototyping.

The student demonstrates insightful analysis of needs, wants and opportunities using data.

The student demonstrates perceptive devising of credible ideas with fluency, flexibility, originality and elaboration in response to design problems; critical evaluation of ideas to make discerning refinements; coherent and innovative design concepts; discerning decision-making about and fluent use of mode-appropriate features, language and conventions for particular audiences and purposes.

B

The student, in a range of design experiences, demonstrates effective description of design problems and design criteria, and considered representation of design information using sketching and low-fidelity prototyping.

The student demonstrates considered analysis of needs, wants and opportunities using data.

The student demonstrates purposeful devising of credible ideas with fluency, originality and elaboration in response to design problems; reasoned evaluation of ideas to make effective refinements; logical design concepts; effective decision-making about and proficient use of mode-appropriate features, language and conventions for particular audiences and purposes.

C

The student, in a range of design experiences, demonstrates adequate description of design problems and some design criteria, and appropriate representation of design information using sketching and low-fidelity prototyping.

The student demonstrates appropriate analysis of needs, wants and opportunities using data.

The student demonstrates appropriate devising of credible ideas in response to design problems; feasible evaluation of ideas to make adequate refinements; simple design concepts; appropriate decision-making about and use of mode-appropriate features, language and conventions for particular purposes and contexts.

D

The student, in a range of design experiences, demonstrates superficial description of design problems and some design criteria, and cursory representation of design information using sketching or low-fidelity prototyping.

The student demonstrates superficial analysis of needs or wants or opportunities.

The student demonstrates superficial devising of ideas in response to design problems; superficial evaluation of ideas to make superficial refinements; rudimentary design concepts; variable decision-making and inconsistent use of mode-appropriate features, language and conventions for particular purposes and contexts.

E

The student, in a range of design experiences, demonstrates description of aspects of design problems and illogical representation of design information using sketching or low-fidelity prototyping.

The student demonstrates the making of statements about needs or wants or opportunities.

The student demonstrates disjointed devising of ideas and identification of changes to ideas; unclear design concepts; unclear decision-making about or use of mode-appropriate features and language.

Determining and reporting results

Unit 1 and Unit 2

Schools make judgments on individual assessment instruments using a method determined by the school. They may use the reporting standards or develop an instrument-specific marking guide (ISMG). Marks are not required for determining a unit result for reporting to the QCAA.

The unit assessment program comprises the assessment instrument/s designed by the school to allow the students to demonstrate the unit objectives. The unit judgment of A–E is made using reporting standards.

Schools report student results for Unit 1 and Unit 2 to the QCAA as satisfactory (S) or unsatisfactory (U). Where appropriate, schools may also report a not rated (NR).

Units 3 and 4

Schools mark each of the three internal assessment instruments implemented in Units 3 and 4 using ISMGs.

Schools report a provisional mark by criterion to the QCAA for each internal assessment.

Once confirmed by the QCAA, these results will be combined with the result of the external assessment developed and marked by the QCAA.

The QCAA uses these results to determine each student's subject result as a mark out of 100 and as an A–E.

Units

Unit 1: Stakeholder-centred design

In Unit 1, students learn about and experience designing in the context of stakeholder-centred design. Fundamental to this context is the principle that design is a purposeful documented process undertaken by design professionals in response to identified needs and wants of a range of stakeholders. Students are introduced to the breadth of design professions, the design process and how designs of the past inform contemporary design practice.

Students engage with explore and develop phases of the design process. In the explore phase they will understand the influence of stakeholders and how the elements and principles of design have been used to create the design styles of past designers and applied in contemporary ways to suit stakeholders. Students will define problems, describe design problems and criteria. They will gain an experience of the nature and complexity of design problems, how designers work and the importance of users as stakeholders in the design process.

In the develop phase students will learn to devise ideas by applying the divergent thinking, sketching and low-fidelity prototyping skills used by designers. Convergent thinking will be used to evaluate and refine ideas. Students will make decisions to propose design concepts to a stakeholder audience.

Unit objectives

  1. Describe the features that define design problems and design criteria.
  2. Represent ideas and design concepts using schematic sketching, ideation sketching, and low-fidelity prototyping in the design process.
  3. Analyse needs and wants using primary and secondary data about stakeholders and design information in the explore phase.
  4. Devise ideas using divergent thinking in response to design problems in the develop phase.
  5. Evaluate ideas against design criteria to make refinements in the develop phase.
  6. Propose design concepts in response to design problems.
  7. Make decisions about and use written and spoken communication with visual representations for specified stakeholders.

Subject matter

Topic 1: Designing for others

Unit 2: Commercial design influences

In Unit 2, students will learn about and experience designing in the context of commercial design. Fundamental to commercial design is the principle that design is a commercial endeavour that requires designers to respond to the needs and wants of clients.

Students investigate the commercial nature of design when designing for a client. They examine how designers influence and are influenced by economics, society and culture.

Students use a collaborative design approach to develop design proposals for clients in consideration of economic, social and cultural factors. Students experience how designers work collaboratively in teams and the advantages of multiple perspectives on design problems.

Students will learn to communicate design proposals to a virtual or live audience in the form of a pitch. The unit provides additional opportunities for students to develop sketching and low-fidelity prototyping skills as they select the most appropriate techniques to represent their ideas and design concepts.

Unit objectives

  1. Describe the features that define commercial design problems and design criteria.
  2. Represent ideas, design concepts and economic, social and cultural influences using schematic sketching, ideation sketching and low-fidelity prototyping in the design process.
  3. Analyse needs and wants using primary and secondary data about clients, existing designs and economic, social and cultural influences in the explore phase.
  4. Devise ideas using divergent thinking in response to design problems in the develop phase.
  5. Evaluate ideas against design criteria to make refinements in the develop phase.
  6. Propose design concepts in response to design problems.
  7. Make decisions about and use written and spoken communication with visual representations for clients.

Subject matter

Topic 1: Responding to needs and wants

Unit 3: Human-centred design

In Unit 3, students learn about and experience designing in the context of human-centred design (HCD). Fundamental to HCD is the principle that a designer considers human needs and wants as a higher priority than other influences throughout the design process. The success of a design depends on effectively considering the attitudes, expectations, motivations and experiences of humans. Designers use observations, interviews and experiences to acquire data about people and seek to avoid making assumptions about their needs and wants.

Students will use designing with empathy as an approach to define problems by understanding and experiencing the needs and wants of a stakeholder. Students interact with a stakeholder throughout the process. Ideas are evaluated throughout the process using feedback from their stakeholder to determine suitability.

Unit objectives

  1. Describe the features that define HCD problems and design criteria.
  2. Represent ideas, design concepts and HCD information using schematic sketching, ideation sketching and low-fidelity prototyping in the design process.
  3. Analyse needs and wants using primary data about stakeholders, secondary data about existing designs and designing with empathy knowledge in the explore phase.
  4. Devise ideas using divergent thinking in response to HCD problems in the develop phase.
  5. Evaluate ideas against design criteria to make refinements in the develop phase.
  6. Propose HCD concepts in response to design problems.
  7. Make decisions about and use written and spoken communication with visual representations for stakeholders.

Subject matter

Topic 1: Designing with empathy

Unit 4: Sustainable design influences

In Unit 4, students learn about and experience designing in the context of sustainable design. Fundamental to sustainable design is the principle that designers should create new designs that can be supported indefinitely in terms of their economic, social and ecological impact on the wellbeing of humans.

Students explore how designers identify design opportunities without working from needs and wants provided by stakeholders. Where Unit 3 focused on working closely with people to meet their needs and wants, this unit explores how stakeholders are encouraged to accept a designed solution they did not realise they needed prior to its development. Students learn that designers influence and are influenced by sustainability. They identify and explore opportunities to design products, services or environments to improve their sustainability.

Students will develop sustainable ideas and design concepts in response to opportunities identified. This includes applying a circular design approach to improve the sustainability of their designs. Students will communicate the sustainable attributes of design concepts to stakeholders and the opportunities that they represent.

Unit objectives

  1. Describe the features and sustainable requirements that define sustainable design problems and design criteria.
  2. Represent ideas, design concepts and sustainability information using schematic sketching and ideation sketching and low-fidelity prototyping in the design process.
  3. Analyse design opportunities using data about existing designed solutions and sustainability information in the explore phase.
  4. Devise ideas using divergent thinking in response to design problems in the develop phase.
  5. Evaluate the strengths, limitations and implications of ideas against design criteria to make refinements in the develop phase.
  6. Propose sustainable design concepts in response to design problems.
  7. Make decisions about and use written communication with visual representations for stakeholders.

Subject matter

Topic 1: Responding to opportunities

Assessment

Internal assessment 1: Design challenge (20%)

Students document a period of focused design work to meet a deadline. They use the develop phase of the design process in response to an unseen stimulus.

Assessment objectives

  1. Represent ideas and a design concept using ideation and/or schematic sketching in the develop phase.
  2. Devise ideas using divergent thinking to demonstrate fluency, flexibility, originality and elaboration of ideas in response to a HCD problem in the develop phase.
  3. Evaluate the strengths, limitations and implications of ideas against design criteria to make refinements in the develop phase for the stakeholder.
  4. Propose a HCD concept in response to the HCD problem by synthesising ideas and stakeholder information.

Specifications

The teacher provides an examination that includes:

Stimulus specifications

The teacher provides:

Conditions

Mark allocation

Criterion Assessment objectives Marks
Devising 4 7
Evaluating and Proposing 5, 6 8
Representing 2 5
Total marks 20

Instrument-specific marking guide (IA1)

Devising

The student response has the following characteristics: Marks
range of credible ideas perceptively devised using designing with empathy in response to the HCD problem that demonstrate flexibility in ways of responding, originality and detailed attributes 6–7
range of credible ideas purposefully devised using designing with empathy in response to the HCD problem that demonstrate originality and detailed attributes 4–5
range of credible ideas appropriately devised using designing with empathy in response to a HCD problem 2–3
ideas superficially devised or described in response to aspects of the HCD problem. 1
The student response does not match any of the descriptors above. 0

Evaluating and Proposing

The student response has the following characteristics: Marks
critical evaluation of the strengths, limitations and implications of ideas against design criteria
discerning refinement of ideas based on the criteria and stakeholder information
coherent, logical and innovative HCD concept proposed, by combining attributes of multiple ideas and stakeholder information, in response to the design problem
7–8
feasible evaluation of the strengths and limitations of ideas against design criteria
effective refinements of ideas in response to the criteria
logical and credible HCD concept proposed, by combining ideas and stakeholder information, in response to the design problem
5–6
superficial evaluation of the strengths and limitations of ideas against some design criteria
make changes to ideas related to the criteria
simple HCD concept proposed, by selecting ideas and stakeholder information, in response to the design problem
3–4
statements about ideas related to some design criteria
partial HCD concept proposed based on an idea.
1–2
The student response does not match any of the descriptors above. 0

Representing

The student response has the following characteristics: Marks
sophisticated representation of ideas and a design concept using fluent sequences of ideation and/or schematic sketching to progress understanding in the develop phase 4–5
appropriate representation of ideas and a design concept using ideation and/or schematic sketching in the develop phase to progress understanding of ideas 2–3
cursory representation of ideas and a design concept using unclear ideation and/or schematic sketching in the develop phase. 1
The student response does not match any of the descriptors above. 0

Internal assessment 2: Project (30%)

Students document the design process undertaken in response to a stakeholder's needs and wants. They use a designing with empathy approach throughout the explore and develop phase.

Assessment objectives

  1. Describe the features that define a HCD problem and design criteria based on the stakeholder's requirements and principles of good design.
  2. Represent ideas, a design concept and HCD information using ideation sketching, schematic sketching and low-fidelity prototyping in the design process.
  3. Analyse needs and wants using primary data about the stakeholder, secondary data about existing designs and designing with empathy knowledge in the explore phase.
  4. Devise ideas using designing with empathy and divergent thinking to demonstrate fluency, flexibility, originality and elaboration of ideas in response to the HCD problem in the develop phase.
  5. Evaluate the strengths, limitations and implications of ideas against design criteria and stakeholder feedback to make refinements in the develop phase for the stakeholder.
  6. Propose a HCD concept in response to the HCD problem by synthesising ideas and stakeholder information.
  7. Make decisions about and use written and spoken communication with visual representations to present a design brief and design proposal for the stakeholder.

Specifications

This task requires students to:

It is recommended that this task is designed so that students can develop a response in approximately 20 hours of class time.

Conditions

Response requirements

Design brief: Written: up to 600 words in one A3 page, including:

Design proposal: Spoken and visual: up to 3 minutes, or signed equivalent, including:

Design process: Visual: up to 10 A3 pages, including:

Mark allocation

Criterion Assessment objectives Marks
Exploring 3, 1 10
Devising 4 5
Evaluating and Proposing 5, 6 7
Representing and Communicating 2, 7 8
Total marks 30

Instrument-specific marking guide (IA2)

Exploring

The student response has the following characteristics: Marks
insightful analysis of needs and wants using relevant primary data about the stakeholder, secondary data about existing designs and designing with empathy knowledge to identify the significant aesthetic, cultural, economic, social and technical features and constraints of design problems and the relationships between them
discerning description of the features and constraints that define a HCD problem, and the essential design criteria that integrate the stakeholder's specific requirements associated with the features and constraints of the problem and the principles of good design
9–10
considered analysis of needs and wants using relevant primary data about the stakeholder, secondary data about existing designs and designing with empathy knowledge to identify valid features and constraints of design problems and the relationships between them
effective description of the features that define a HCD problem, and design criteria based on the stakeholder's requirements and principles of good design
7–8
appropriate analysis of needs and wants using primary data about the stakeholder, secondary data about existing designs and designing with empathy information to identify some features, constraints of design problems and the relationships between them
adequate description of the features that define a HCD problem, and some design criteria based on the stakeholder's requirements and principles of good design
5–6
superficial analysis of needs and wants using stakeholder information to identify partial features
superficial description of a HCD problem and some design criteria
3–4
statements about needs and/or wants
description of aspects of a HCD problem.
1–2
The student response does not match any of the descriptors above. 0

Devising

The student response has the following characteristics: Marks
range of credible ideas perceptively devised using designing with empathy in response to the HCD problem that demonstrate flexibility in ways of responding, originality and detailed attributes 4–5
range of credible ideas appropriately devised using designing with empathy in response to the HCD problem that demonstrate detailed attributes 2–3
ideas superficially devised or described in response to aspects of the HCD problem. 1
The student response does not match any of the descriptors above. 0

Evaluating and Proposing

The student response has the following characteristics: Marks
critical evaluation of the strengths, limitations and implications of ideas against design criteria
discerning refinements of ideas based on the criteria and stakeholder feedback
coherent, logical and innovative HCD concept proposed, by combining attributes of multiple ideas and stakeholder information, in response to the design problem
6–7
feasible evaluation of the strengths and limitations of ideas against design criteria
effective refinements to ideas in response to the criteria
logical and credible HCD concept proposed, by combining ideas and stakeholder information, in response to the design problem
4–5
superficial evaluation of the strengths and limitations of ideas against some design criteria
make changes to ideas related to the criteria
simple HCD concept proposed, by selecting ideas and stakeholder information, in response to the design problem
2–3
statements about ideas
partial HCD concept proposed based on an idea.
1
The student response does not match any of the descriptors above. 0

Representing and Communicating

The student response has the following characteristics: Marks
sophisticated representation of ideas, a design concept and HCD information using fluent sequences of ideation sketching, schematic sketching and low-fidelity prototyping to progress understanding in the design process
discerning decision-making about, and fluent use of spoken features, design-specific vocabulary and visual elements and principles to present a design proposal for a live or virtual stakeholder audience, and written conventions, features and design-specific language to present a design brief for the stakeholder
7–8
considered representation of ideas, a design concept and HCD information using proficient ideation sketching, schematic sketching and low-fidelity prototyping to progress understanding in the design process
effective decision-making about, and proficient use of spoken features, design-specific vocabulary and visual elements and principles to present a design proposal for a live or virtual stakeholder audience, and written conventions, features and design-specific language to present a design brief for the stakeholder
5–6
appropriate representation of ideas, a design concept and HCD information using ideation sketching, schematic sketching and low-fidelity prototyping in the design process
appropriate decision-making about, and use of spoken features and visual elements and principles to present a design proposal, and written features to present a design brief
3–4
cursory representation of ideas and information using unclear sketching in the design process
variable decision-making, and inconsistent use of spoken features or visual elements, and written conventions.
1–2
The student response does not match any of the descriptors above. 0

Internal assessment 3: Project (25%)

Students document the design process undertaken in response to a design opportunity. They use circular design as an approach throughout the explore and develop phase to redesign a product, service or environment.

Assessment objectives

  1. Describe the features that define a redesign problem and design criteria based on the sustainable requirements of the opportunity and the principles of good design.
  2. Represent ideas, a sustainable design concept and sustainability information using schematic sketching, ideation sketching and low-fidelity prototyping in the design process.
  3. Analyse design opportunities using data about existing designed solutions and sustainability information in the explore phase.
  4. Devise ideas using circular design and divergent thinking to demonstrate fluency, flexibility, originality and elaboration of ideas in response to a redesign problem in the develop phase.
  5. Evaluate the strengths, limitations and implications of ideas against design criteria and stakeholder feedback to make refinements in the develop phase.
  6. Propose a sustainable design concept in response to a sustainable redesign problem by synthesising ideas and sustainability information.
  7. Make decisions about and use written communication with visual representations to present a design brief and visual display of a design proposal for stakeholders.

Specifications

This task requires students to:

It is recommended that this task is designed so that students can develop a response in approximately 15 hours of class time.

Conditions

Response requirements

Design brief: Written: up to 500 words in one A3 page, including:

Design proposal: Visual: one A3 page, including:

Design process: Visual: up to eight A3 pages, including:

Mark allocation

Criterion Assessment objectives Marks
Exploring 3, 1 7
Devising 4 5
Evaluating and Proposing 5, 6 5
Representing and Communicating 2, 7 8
Total marks 25

Instrument-specific marking guide (IA3)

Exploring

The student response has the following characteristics: Marks
insightful analysis of redesign opportunities using relevant data about existing designed solutions and economic, social and ecological sustainability information to identify the significant aesthetic, cultural, economic, social and technical features and constraints of redesign problems and the relationships between them
discerning description of the features and constraints that define a sustainable redesign problem, and the essential design criteria that integrate the specific requirements of the opportunity associated with the features and constraints of the problem and the principles of good design
6–7
appropriate analysis of sustainable redesign opportunities using data about existing designed solutions and economic, social and ecological sustainability information to identify features and constraints of redesign problems and the relationships between them
adequate description of the features that define a sustainable redesign problem, and design criteria based on the requirements of the opportunity and the principles of good design
4–5
superficial analysis of sustainable redesign opportunities to identify partial features of redesign problems
superficial description of a sustainable redesign problem and some design criteria
2–3
statements about opportunities
description of aspects of a redesign problem.
1
The student response does not match any of the descriptors above. 0

Devising

The student response has the following characteristics: Marks
range of credible ideas perceptively devised using circular design in response to the sustainable redesign problem that demonstrate flexibility in ways of responding, originality and detailed attributes 4–5
range of credible ideas appropriately devised using circular design in response to the sustainable redesign problem that demonstrate detailed attributes 2–3
ideas superficially devised or described in response to aspects of the sustainable redesign problem. 1
The student response does not match any of the descriptors above. 0

Evaluating and Proposing

The student response has the following characteristics: Marks
critical evaluation of the strengths, limitations and implications of ideas against design criteria
discerning refinement of ideas based on the criteria and stakeholder feedback
coherent, logical and innovative sustainable design concept proposed, by combining attributes of multiple ideas and sustainability information, in response to the design problem
4–5
feasible evaluation of the strengths and limitations of ideas against design criteria
make changes to ideas related to the criteria
credible sustainable design concept proposed, by combining ideas and sustainability information, in response to the design problem
2–3
statements about ideas
partial sustainable concept proposed based on an idea.
1
The student response does not match any of the descriptors above. 0

Representing and Communicating

The student response has the following characteristics: Marks
sophisticated representation of ideas, a sustainable design concept and sustainability information using fluent sequences of schematic sketching, ideation sketching and low-fidelity prototyping to progress understanding in the design process
discerning decision-making about, and fluent use of illustrations and/or low-fidelity prototypes with written features to present a visual display that promotes the sustainable design concept for relevant stakeholders, and written conventions, features and design-specific language to present a design brief for relevant stakeholders
7–8
considered representation of ideas, a sustainable design concept and sustainability information using proficient schematic sketching and ideation sketching and low-fidelity prototyping to progress understanding in the design process
effective decision-making about, and proficient use of illustrations and/or low-fidelity prototypes with written features to present a visual display that promotes the sustainable design concept for stakeholders, and written conventions, features and design-specific language to present a design brief for stakeholders
5–6
appropriate representation of ideas, a sustainable design concept and sustainability information using schematic sketching and ideation sketching and low-fidelity prototyping in the design process
appropriate decision-making about and use of illustrations and/or low-fidelity prototypes with written features to present a visual display that promotes the sustainable design concept, and written conventions and features to present a design brief
3–4
cursory representation of ideas and information using unclear sketching in the design process
variable decision-making about, and inconsistent use of illustrations and/or low-fidelity prototypes to show a design concept, and written conventions used in a design brief.
1–2
The student response does not match any of the descriptors above. 0

External assessment: Examination — extended response (25%)

External assessment is developed and marked by the QCAA. The external assessment in Design is common to all schools and administered under the same conditions, at the same time, on the same day.

Students document a period of focused design work to meet a deadline. They use the develop phase of the design process in response to stimulus.

Assessment objectives

  1. Represent ideas, and a sustainable design concept using schematic sketching and ideation sketching in the develop phase.
  2. Devise ideas using divergent thinking to demonstrate fluency, flexibility, originality and elaboration of ideas in response to a design problem in the develop phase.
  3. Evaluate the strengths, limitations and implications of ideas against design criteria and make refinements.
  4. Propose a sustainable design concept in response to a design problem by synthesising ideas and sustainability information.

Specifications

This examination:

Stimulus specifications

The QCAA provides:

Conditions

Glossary

The syllabus glossary is available at www.qcaa.qld.edu.au/downloads/senior-qce/common/snr_glossary_cognitive_verbs.pdf.

References

Australian Institute of Architects, www.architecture.com.au/. Burnette, C 2013, IDESiGN: Seven ways of design thinking — A teaching resource, www.idesignthinking.com/aboutchuck.html Design Council 2015, The design process: What is the double diamond?, www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond Design Institute of Australia (DIA), www.design.org.au ——n.d., Australian Indigenous design charter: Communication design — Protocols for sharing Indigenous knowledge in communication design practice, www.design.org.au/services/practice-notes ——n.d., Code of ethics, www.design.org.au/code-of-ethics Dorst, K 2015, Frame innovation: Create new thinking by design, MIT Press, Cambridge, Massachusetts. Duell, C, Wright, N & Roxburgh, J (2014) 'Developing "design minds" for the 21st century through a public sector initiated online design education platform'. Design and Technology Education: International Journal, 19(1), pp. 62–74. Good Design Australia, www.gooddesignaustralia.com Hanks, K, Edwards, D & Belliston, L 1977, Design Yourself!, Kaufmann, Los Altos, California. Hasso Plattner Institute of Design at Stanford University, Getting started with design thinking, dschool.stanford.edu/resources/getting-started-with-design-thinking Ideo 2013, Design thinking for educators, www.designthinkingforeducators.com Ideo 2015, The Field Guide to Human-Centered Design, www.designkit.org//resources/1 IP Australia, www.ipaustralia.gov.au Koberg, D & Bagnall, J 1972, The Universal Traveller: A companion for those on problem-solving journeys and a soft-systems guidebook to the process of design, Kaufmann, Los Altos, California. Lawson, B 2006, How Designers Think: The design process demystified, 4th edn, Elsevier/Architectural, Oxford, UK. Marzano, RJ & Kendall, JS 2007, The New Taxonomy of Educational Objectives, 2nd edn, Corwin Press, Thousand Oaks, California. Marzano, RJ & Kendall, JS 2008, Designing and Assessing Educational Objectives: Applying the new taxonomy, Corwin Press, Thousand Oaks, California. Peters, A 2017, 'Ideo says the future of design is circular', FastCompany, www.fastcompany.com/3067365/ideo-says-the-future-of-design-is-circular Rittel, HWJ and Webber, MM 1973, 'Dilemmas in a general theory of planning', vol. 4, no. 2, Policy Sciences, pp. 155–169, DOI: 10.1007/BF01405730. State Library of Queensland, Design minds — Inquire, ideate, implement, http://designonline.org.au/education Torrance, E. P, 1998. The Torrance Tests of Creative Thinking Norms-Technical Manual Figural (Streamlined) Forms A & B, Bensenville, IL: Scholastic Testing Service Van Gorp, T & Adams, E 2012, Design for Emotion, Morgan Kaufmann/Elsevier, Boston. Vitsœ 2017, 'The power of good design: Dieter Rams's ideology, engrained within Vitsœ', www.vitsoe.com/gb/about/good-design

Version history

Version Date of change Information
1.0 January 2024 Released for familiarisation and planning (with implementation starting in 2025)
1.1 July 2024 Released for implementation with minor updates
1.2 October 2024 ISBN removed and minor updates
1.3 January 2026 File metadata changes to support new Syllabuses application functionality